I like everyone except the grown ups, who are making their own lives needlessly complicated by refusing to communicate about simple matters. There are also NPCs scattered around town who you interact with to get their tears. These are the important members of the cast. The strange old man who keeps kidnapping Nanami to get her to save the tree. It’s compelling drama, in a soap opera-ish kind of way, and if I continue playing it will be largely because I want to see this situation play out.Ĭharacters: The main character, his family and his cat. MC’s mother is understandably unhappy about this, but is far too passive-aggressive to come out and confront her husband about his intentions. Said not-entirely-unwilling friend happens to be Nanami’s mother. Real story: The main character’s father (the suave Lothario on the cover) is looking to start an affair with his newly-divorced childhood friend. Her tears and her blood hold a mysterious power that is a target for good and bad guys alike. The key to saving the tree this lies with a girl named Nanami Yoshida, who just moved to town and transferred to the main character’s school. Unless the main character can find a solution, it will stop blooming forever in a few days. Story: The cherry tree at the local shrine is blooming out of season. After two mediocre chapters of walking around a small, dull town talking to dull NPCs, I’m all but ready to throw in the towel. Heck, there’s no point making any game that’s less interesting than real life. There’s no point making a game about ordinary life with a mystic twist if the result is going to be less interesting than real life. Games like Sakura Note give the slice of life genre a bad name.
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